OpenSceneGraph
Ogre 3D
Our great sponsors
OpenSceneGraph | Ogre 3D | |
---|---|---|
12 | 2 | |
2,779 | 3,297 | |
- | 1.3% | |
5.5 | 9.7 | |
about 2 months ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSceneGraph
-
Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
-
What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
-
Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
-
Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
-
I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
- Getting information about classes, methods and variables in C++?
-
Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
-
Speed Dreams needs you! (Call for devs)
-Finish the implementation of the new OpenSceneGraph rendering engine: The game allows to replace the default renderer (ssggraph) with OpenSceneGraph, but it still needs to implement many features to be completed, as well as further optimisation.
Ogre 3D
-
⟳ 4 apps added, 43 updated at f-droid.org
Ogre Sample Browser (version 13.2.4): Object-Oriented Graphics Rendering Engine - Samples
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
urho3d - Game engine
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API