Graphics Engine Only ....

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  1. OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

    take a look at OpenTK

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  3. Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

    Btw: The most current and supported bindings for such things are: Silk.NET

  4. magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

    If you want to take some of the legwork out of the rendering, the Magnum framework is a pretty thin wrapper that provides some basic abstraction around the graphics API. Haven't used it for Vulkan before, but for GL it's pretty nice. It's C++ though. If you really want all this granular control anyways, why not just write in C++?

  5. OpenSceneGraph

    OpenSceneGraph git repository

    Does http://www.openscenegraph.org/ fit?

  6. FNA

    FNA - Accuracy-focused XNA4 reimplementation for open platforms

    Does something like fna or monogame fit your list (gamedev frameworks in C#)? Looks like MonoGame.Extended adds scenegraphs.

  7. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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