What program do I use for a physics engine?

This page summarizes the projects mentioned and recommended in the original post on /r/cpp_questions

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  • SFML

    Simple and Fast Multimedia Library

  • You are better off using either SDL or SFML. There are tons of getting started guides out there and this subreddit is filled to the brim with questions about these libraries because it's apparently very popular for young beginners to want to write game engines, so be sure to search the archives for help. Also be sure you understand the basics of the preprocessor, compiler and linker before you try to use a library, otherwise we get another question from you tomorrow about "Cannot find SDL.h"...

  • OpenSceneGraph

    OpenSceneGraph git repository

  • I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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