Magnum: Lightweight, modular C++11 graphics middleware for games/visualization

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  1. magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

    > He has Vulkan support in here with a clearly marked file named Pipeline.cpp. The guy knows what a pipeline is...

    There is a Vulkan API wrapper. However, there is no "Vk Renderer" -- no code seems to use the Vulkan parts of the code system, and the two projects seem unrelated.

    > * Is this not a UBO interface?

    There are ways of making a uniform buffer, however the examples don't cover them and the API doesn't adapt automatically. See how all of the setters assert if UBOs are enabled.

    https://github.com/mosra/magnum/blob/cfc02599e54e02337dd56bb...

    > * I don't see why you think there's limited support for multiple framebuffers...?

    The code I do see is about binding/unbinding framebuffers in a stateful manner, e.g. AbstractFramebuffer::bind(), rather than supporting passes.

    > None of your criticism seem well intentioned. It might behoove you to give people the benefit of the doubt and realize that you may be able to learn something from them, even if they're so clearly inferior to you.

    To put it simply, I've taught enough graphics to know first-hand the kinds of misconceptions that OpenGL-styled APIs can cause, and I'm just a bit tired to see it continue. Admittedly I was a bit harsh, I don't mean any harm towards the author. There are just graphics APIs with interfaces I consider to be much better designed.

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    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. sokol

    minimal cross-platform standalone C headers

    Some other interesting libraries I've seen along these lines:

    - Sokol (sokol_gfx in particular): https://github.com/floooh/sokol

    - wgpu (see wgpu-native for the C API): https://github.com/gfx-rs/wgpu

    It kind of seems like graphics abstractions for modern hardware are getting pretty "figured out". There are wrappers that work for most DirectX/Metal/OpenGL applications so they can run just about anywhere, and new 2D/3D applications have a lot of accessible/open-source options to build on top of. Projects like Mesa's Zink will centralize the burden of maintaining legacy APIs away from hardware manufacturers. The future looks bright.

  4. wgpu

    A cross-platform, safe, pure-Rust graphics API.

    Some other interesting libraries I've seen along these lines:

    - Sokol (sokol_gfx in particular): https://github.com/floooh/sokol

    - wgpu (see wgpu-native for the C API): https://github.com/gfx-rs/wgpu

    It kind of seems like graphics abstractions for modern hardware are getting pretty "figured out". There are wrappers that work for most DirectX/Metal/OpenGL applications so they can run just about anywhere, and new 2D/3D applications have a lot of accessible/open-source options to build on top of. Projects like Mesa's Zink will centralize the burden of maintaining legacy APIs away from hardware manufacturers. The future looks bright.

  5. gunslinger

    C99, header-only framework for games and multimedia applications

    Check out gunslinger, a pure C99 game framework, with a very clean design.

    The development has been making huge strides and they have a fairly active discord channel:

    https://github.com/MrFrenik/gunslinger

  6. gs_examples

    Gunslinger does have many interactive demo apps that can be run in the browser via the webassembly target. This includes a clone of Snake and another sample game. https://mrfrenik.github.io/gunslinger

    The same code can be compiled natively as well. https://github.com/MrFrenik/gs_examples

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    Deploy and host your apps and databases, now with $50 credit! Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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