ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
intermediate-vertex-displacement
Circular and Linear Waves in ShaderGraph (by llamacademy)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | intermediate-vertex-displacement | |
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1 | 1 | |
2 | 4 | |
- | - | |
0.0 | 1.1 | |
over 3 years ago | about 2 years ago | |
HLSL | ShaderLab | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
intermediate-vertex-displacement
Posts with mentions or reviews of intermediate-vertex-displacement.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
What are some alternatives?
When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and intermediate-vertex-displacement you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs unity-fbm-clouds
intermediate-vertex-displacement vs juicy-springs
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines
intermediate-vertex-displacement vs vertex-displacement-basics
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP
intermediate-vertex-displacement vs Stylized-Water-Shader-Unity-URP