ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
intermediate-vertex-displacement
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | intermediate-vertex-displacement | |
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1 | 1 | |
2 | 4 | |
- | - | |
0.0 | 1.1 | |
over 2 years ago | about 1 year ago | |
HLSL | ShaderLab | |
The Unlicense | MIT License |
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
intermediate-vertex-displacement
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Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
What are some alternatives?
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
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unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.