ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS intermediate-vertex-displacement

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs intermediate-vertex-displacement and see what are their differences.


A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select intermediate-vertex-displacement
1 1
2 4
- -
0.0 1.1
over 2 years ago about 1 year ago
HLSL ShaderLab
The Unlicense MIT License
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Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.


Posts with mentions or reviews of intermediate-vertex-displacement. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and intermediate-vertex-displacement you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.