intermediate-vertex-displacement
Post-Processing-Wireframe-Outlines
intermediate-vertex-displacement | Post-Processing-Wireframe-Outlines | |
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1 | 2 | |
4 | 193 | |
- | - | |
1.1 | 3.7 | |
about 1 year ago | 11 months ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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intermediate-vertex-displacement
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Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
What are some alternatives?
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
MatrixVFX - A realtime Matrix VFX Shader in Unity 3D
baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
shadows