intermediate-vertex-displacement
Stylized-Water-Shader-Unity-URP
intermediate-vertex-displacement | Stylized-Water-Shader-Unity-URP | |
---|---|---|
1 | 1 | |
4 | 88 | |
- | - | |
1.1 | 10.0 | |
about 1 year ago | about 1 year ago | |
ShaderLab | HLSL | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
intermediate-vertex-displacement
-
Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
Stylized-Water-Shader-Unity-URP
-
I want to share my experience of developing my mobile game, it has an open source btw!
I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.
What are some alternatives?
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
Icons-Creator - Tool for creating icons of 3D objects in Unity
baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.
NoiseShader - Noise shader library for Unity
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
Genesis-Constructa - Pet project inspired by Moon Pioneer
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
clay - A clay shader made in Unity 3D's ShaderGraph.