intermediate-vertex-displacement
async-scene-transitions
intermediate-vertex-displacement | async-scene-transitions | |
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1 | 2 | |
4 | 11 | |
- | - | |
1.1 | 10.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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intermediate-vertex-displacement
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Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement
👨💻 As always, the full project code is available on GitHub!
async-scene-transitions
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Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments
We'll be reusing the Scene Transition Animation framework covered a few weeks ago to have it transition smoothing between "end game" and "beginning of level", but you can also do it directly with the SceneManager (that's also included 😉)
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Scene transitions make your game feel a lot more polished. Here's a tutorial on how to manage a large variety of cool transition animations in a structured way using ScriptableObjects and a lightweight wrapper on top of the SceneManager.
As always, the full project is available on GitHub.
What are some alternatives?
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!