async-scene-transitions
3d-model-ui-preview
async-scene-transitions | 3d-model-ui-preview | |
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2 | 1 | |
11 | 14 | |
- | - | |
10.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
async-scene-transitions
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Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments
We'll be reusing the Scene Transition Animation framework covered a few weeks ago to have it transition smoothing between "end game" and "beginning of level", but you can also do it directly with the SceneManager (that's also included 😉)
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Scene transitions make your game feel a lot more polished. Here's a tutorial on how to manage a large variety of cool transition animations in a structured way using ScriptableObjects and a lightweight wrapper on top of the SceneManager.
As always, the full project is available on GitHub.
3d-model-ui-preview
What are some alternatives?
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
level-resetting - Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.