godot-jolt VS PhysX

Compare godot-jolt vs PhysX and see what are their differences.

godot-jolt

Godot Jolt is a Godot extension that integrates the Jolt physics engine (by godot-jolt)

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)
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godot-jolt PhysX
11 17
1,617 3,074
8.6% 1.0%
9.5 0.0
7 days ago 8 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-jolt

Posts with mentions or reviews of godot-jolt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

What are some alternatives?

When comparing godot-jolt and PhysX you can also consider the following projects:

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

godot_box2d - A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

godot_voxel - Voxel module for Godot Engine

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.

Box2D - Box2D is a 2D physics engine for games

threen - Port of Godot 3's Tween to Godot 4, using GDExtension. Meant to help porting big Godot 3 projects to Godot 4.

ODE

grass - GRASS GIS - free and open-source geospatial processing engine

LiquidFun - 2D physics engine for games