PhysX VS ODE

Compare PhysX vs ODE and see what are their differences.

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)

ODE

By apache
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PhysX ODE
11 0
2,705 43
3.3% -
0.0 0.3
about 1 month ago -
C++ Java
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.

ODE

Posts with mentions or reviews of ODE. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing PhysX and ODE you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Box2D - Box2D is a 2D physics engine for games

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Chipmunk - A fast and lightweight 2D game physics library.

LiquidFun - 2D physics engine for games