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Godot Jolt is an extension I'm developing for Godot 4 that integrates the Jolt physics engine to power the 3D physics in Godot. It (mostly) serves as a drop-in replacement for Godot Physics, allowing you to swap between the two fairly easily, while also improving performance by quite a bit.
If you'd like to try out Godot Jolt for yourself, you can find the latest release, as well as important gotchas, on the project's GitHub page. Just bear in mind that the extension is still in development and will likely have a couple of bugs that have yet to be found. C# support for GDExtension is also not in a great place right now, so there are some issues there as well.
I figured GDQuest's RoboBlast demo was an interesting showcase, since it incorporates many of the physics nodes, like CharacterBody3D, RigidBody3D, StaticBody3D and Area3D, while still looking like an actual game. I did however modify it slightly, to suit my needs and fix some quirks.
Indeed! That would be Volt.
That's great! I assume this and this would be the tickets to keep an eye on, right?