After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast

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  • JoltPhysics

    A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

    Godot Jolt is an extension I'm developing for Godot 4 that integrates the Jolt physics engine to power the 3D physics in Godot. It (mostly) serves as a drop-in replacement for Godot Physics, allowing you to swap between the two fairly easily, while also improving performance by quite a bit.

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  • godot-jolt

    Godot Jolt is a Godot extension that integrates the Jolt physics engine

    If you'd like to try out Godot Jolt for yourself, you can find the latest release, as well as important gotchas, on the project's GitHub page. Just bear in mind that the extension is still in development and will likely have a couple of bugs that have yet to be found. C# support for GDExtension is also not in a great place right now, so there are some issues there as well.

  • robo-blast

    A fork of GDQuest's RoboBlast, with some tweaks and fixes for Godot Jolt

    I figured GDQuest's RoboBlast demo was an interesting showcase, since it incorporates many of the physics nodes, like CharacterBody3D, RigidBody3D, StaticBody3D and Area3D, while still looking like an actual game. I did however modify it slightly, to suit my needs and fix some quirks.

  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

  • PhysX

    NVIDIA PhysX SDK

  • VPhysics-Jolt

    Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.

    Indeed! That would be Volt.

  • godot-proposals

    Godot Improvement Proposals (GIPs)

    That's great! I assume this and this would be the tickets to keep an eye on, right?

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