PhysX VS Bullet

Compare PhysX vs Bullet and see what are their differences.

PhysX

NVIDIA PhysX SDK (by NVIDIAGameWorks)

Bullet

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. (by bulletphysics)
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PhysX Bullet
17 41
3,073 11,886
1.0% 2.0%
0.0 3.4
8 months ago 11 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysX

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-24.

Bullet

Posts with mentions or reviews of Bullet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.

What are some alternatives?

When comparing PhysX and Bullet you can also consider the following projects:

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

Box2D - Box2D is a 2D physics engine for games

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

ODE

LiquidFun - 2D physics engine for games

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

Chipmunk - A fast and lightweight 2D game physics library.

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.