|27 days ago||2 months ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Does anyone know how VPhysics (Source's implementation of Havok) do such a good job at solving the bullet through paper problem?
2 projects | reddit.com/r/gamedev | 29 Nov 2022
It all gets petty hairy.. which is why writing physics engines is Hard, and you should be pretty skeptical when someone is like: "Hay gauis I made a new phYsics engine!! you should totally use it!" Even the big guys thrash around in this space.. as someone mentioned in another comment... although there is sometimes a case to be made for rolling your own, if you're valve for instance.. All that said, I'm really partial to Bullet just because it's so damn battle tested (unity/blender and countless other engines) But I'm generally pro havok/physX and also the newer Jolt physics library. https://github.com/NVIDIAGameWorks/PhysX https://github.com/ashconnell/physx-js https://jrouwe.github.io/JoltPhysics/
Nvidia PhysX 5.0 is now open source
4 projects | news.ycombinator.com | 8 Nov 2022
Then what about this? https://github.com/NVIDIAGameWorks/PhysX/tree/4.1/physx
y'all forgot that NIS existed.
2 projects | reddit.com/r/pcmasterrace | 24 Sep 2022
PhysX has gone open source quite a while ago as well: https://github.com/NVIDIAGameWorks/PhysX https://github.com/NVIDIAGameWorks/UnityPhysXPlugin
Fallout 3: Game of the Year - Update 126.96.36.199 (The game no longer requires Games for Windows Live)
2 projects | reddit.com/r/pcgaming | 12 Oct 2021
Most Popular C[++] Open-Source Physics Engines
9 projects | reddit.com/r/gamedev | 14 Nov 2021
Unable to find info on how to handle collision response.
2 projects | reddit.com/r/gamedev | 5 Mar 2021
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Box2D - Box2D is a 2D physics engine for games
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
LiquidFun - 2D physics engine for games
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.