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PhysX Alternatives
Similar projects and alternatives to PhysX
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Bullet
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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CHRONO
High-performance C++ library for multiphysics and multibody dynamics simulations (by projectchrono)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Newton Dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
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JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Simbody
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
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VPhysics-Jolt
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
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UnityPhysXPlugin
Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.
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vivanewvegas-wabbajack
Discontinued A Wabbajack port of the Viva New Vegas modding guide.
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robo-blast
A fork of GDQuest's RoboBlast, with some tweaks and fixes for Godot Jolt
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
PhysX reviews and mentions
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
- Where and how can I learn to make simulation programs? I like to be a simulation developer!
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Does anyone know how VPhysics (Source's implementation of Havok) do such a good job at solving the bullet through paper problem?
It all gets petty hairy.. which is why writing physics engines is Hard, and you should be pretty skeptical when someone is like: "Hay gauis I made a new phYsics engine!! you should totally use it!" Even the big guys thrash around in this space.. as someone mentioned in another comment... although there is sometimes a case to be made for rolling your own, if you're valve for instance.. All that said, I'm really partial to Bullet just because it's so damn battle tested (unity/blender and countless other engines) But I'm generally pro havok/physX and also the newer Jolt physics library. https://github.com/NVIDIAGameWorks/PhysX https://github.com/ashconnell/physx-js https://jrouwe.github.io/JoltPhysics/
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Nvidia PhysX 5.0 is now open source
Then what about this? https://github.com/NVIDIAGameWorks/PhysX/tree/4.1/physx
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y'all forgot that NIS existed.
PhysX has gone open source quite a while ago as well: https://github.com/NVIDIAGameWorks/PhysX https://github.com/NVIDIAGameWorks/UnityPhysXPlugin
- Fallout 3: Game of the Year - Update 1.7.0.4 (The game no longer requires Games for Windows Live)
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A note from our sponsor - WorkOS
workos.com | 28 Mar 2024
Stats
NVIDIAGameWorks/PhysX is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of PhysX is C++.