What's missing from C# in Godot 4?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • godot_voxel

    Voxel module for Godot Engine

  • Currently all our major C++ based number crunching is in the GDAL. We haven't had to make in-house GDExtensions or Modules, yet. But we do also use Godot Voxel. Both are good examples of where you'd want more native speed.

  • grass

    GRASS GIS - free and open-source geospatial processing engine

  • We haven't looked at integrating GRASS yet, as we're more interested in data display, not deep analysis. Just another example of a C/C++ library with front end bindings for Python. Numbers are crunched in C/C++, results returned to Python.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • godot-jolt

    Godot Jolt is a Godot extension that integrates the Jolt physics engine

  • Godot 4 itself is actually fairly good about diving to its C/C++ base for the nasty stuff. Like its Physics. The reimplementation for Jolt physics into Godot 4 is again C/C++ calculation library.

  • gdal

    GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.

  • GDAL (Geospatial Data Abstraction Library) is a the geospatial data processing library. It handles a lot of Raster/Vector analysis and alteration. gdal_contour and gdal_rasterize which would be used to create isolines (contour lines) . There's more complex processing and analyses than that. More common is reprojecting multiple layers, and some that being as Vector files, into different coordiatne systems.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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