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Godot-jolt Alternatives
Similar projects and alternatives to godot-jolt
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JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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godot_box2d
A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
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InfluxDB
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threen
Port of Godot 3's Tween to Godot 4, using GDExtension. Meant to help porting big Godot 3 projects to Godot 4.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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gdextension
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1. (by nathanfranke)
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Bullet
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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gdal
GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
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VPhysics-Jolt
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
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nodot
Discontinued A video game node library for Godot 4 [Moved to: https://github.com/NodotProject/nodot] (by krazyjakee)
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physics_server_box2d
An unofficial Box2D physics server for Godot Engine, implemented as a GDExtension
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robo-blast
A fork of GDQuest's RoboBlast, with some tweaks and fixes for Godot Jolt
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SaaSHub
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godot-jolt reviews and mentions
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Godot is not the new Unity – The anatomy of a Godot API call
When the performance of Godot's physics engine has been mentioned before I've seen https://github.com/godot-jolt/godot-jolt pointed to as a drop in more performant solution.
Haven't tried it in a project yet myself
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What are the biggest issues you've faced in Godot 4.0 so far?
No idea if this will solve your problems, but with Godot 4 Physics being a bit undercooked you might want to try a different physics engine. Like Godot-Jolt: https://github.com/godot-jolt/godot-jolt
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What's missing from C# in Godot 4?
Godot 4 itself is actually fairly good about diving to its C/C++ base for the nasty stuff. Like its Physics. The reimplementation for Jolt physics into Godot 4 is again C/C++ calculation library.
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After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
If you'd like to try out Godot Jolt for yourself, you can find the latest release, as well as important gotchas, on the project's GitHub page. Just bear in mind that the extension is still in development and will likely have a couple of bugs that have yet to be found. C# support for GDExtension is also not in a great place right now, so there are some issues there as well.
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Added a "Breakable" node in the Nodot node library for Godot and it's been fun updating the examples
Your comment made me do a bit of research and I found this: https://github.com/godot-jolt/godot-jolt
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My Thoughts on Porting my Game to Godot 4 (800+ scenes, 30,000+ lines of code)
It's possible to create a GDExtension for it (similar to what was done for Jolt), but I haven't seen any for Bullet yet. There's a lot of hype going around Jolt, so it's understandably where most of the community effort is going :)
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Godot 4 custom physics engine?
Or godot-jolt (linked in that Tweeter thread respones).
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Box2D has entered the Godot area
I mainly wanted to work on physics server extensions to pave the way for even more interesting 3D physics engine integrations such as godot-jolt or PhysX. At the same time I thought Box2D would be the quickest path to a good proof-of-concept. People can use the way I structured/developed it (based on Godot Physics) as inspiration for their own work. I'm using what I learned to improve Godot, GDExtension (most recently https://github.com/godotengine/godot-cpp/pull/983) and the documentation. Personally I'm learning a lot about the structure of Godot Physics, which will help me to fix bugs and develop it further.
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A note from our sponsor - InfluxDB
www.influxdata.com | 29 Mar 2024
Stats
godot-jolt/godot-jolt is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot-jolt is C++.