godot-jolt
grass
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godot-jolt | grass | |
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11 | 6 | |
1,617 | 766 | |
8.6% | 3.5% | |
9.5 | 9.7 | |
6 days ago | 4 days ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
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godot-jolt
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Godot is not the new Unity – The anatomy of a Godot API call
When the performance of Godot's physics engine has been mentioned before I've seen https://github.com/godot-jolt/godot-jolt pointed to as a drop in more performant solution.
Haven't tried it in a project yet myself
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What are the biggest issues you've faced in Godot 4.0 so far?
No idea if this will solve your problems, but with Godot 4 Physics being a bit undercooked you might want to try a different physics engine. Like Godot-Jolt: https://github.com/godot-jolt/godot-jolt
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What's missing from C# in Godot 4?
Godot 4 itself is actually fairly good about diving to its C/C++ base for the nasty stuff. Like its Physics. The reimplementation for Jolt physics into Godot 4 is again C/C++ calculation library.
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After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
If you'd like to try out Godot Jolt for yourself, you can find the latest release, as well as important gotchas, on the project's GitHub page. Just bear in mind that the extension is still in development and will likely have a couple of bugs that have yet to be found. C# support for GDExtension is also not in a great place right now, so there are some issues there as well.
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Strange rigidbody behavior in Godot 4 - I think it's something to do with center of mass but changing it (since there is no visual marker) didn't seem to help :(
Try a different physics engine: https://github.com/godot-jolt/godot-jolt
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Added a "Breakable" node in the Nodot node library for Godot and it's been fun updating the examples
Your comment made me do a bit of research and I found this: https://github.com/godot-jolt/godot-jolt
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My Thoughts on Porting my Game to Godot 4 (800+ scenes, 30,000+ lines of code)
It's possible to create a GDExtension for it (similar to what was done for Jolt), but I haven't seen any for Bullet yet. There's a lot of hype going around Jolt, so it's understandably where most of the community effort is going :)
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Godot 4 custom physics engine?
Or godot-jolt (linked in that Tweeter thread respones).
- godot-jolt/godot-jolt: Jolt physics engine [GdExtension, Physics, Godot4]
grass
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Geospatial Nix – create, use and deploy today
https://grass.osgeo.org/
GRASS GIS offers powerful raster, vector, and geospatial processing engines in a single integrated software suite. It includes tools for terrain and ecosystem modeling, hydrology, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery. It comes with a temporal framework for advanced time series processing and a Python API for rapid geospatial programming. GRASS GIS has been optimized for performance and large geospatial data analysis.
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What's missing from C# in Godot 4?
We haven't looked at integrating GRASS yet, as we're more interested in data display, not deep analysis. Just another example of a C/C++ library with front end bindings for Python. Numbers are crunched in C/C++, results returned to Python.
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Discussion Thread
Anyone have good advice for where to learn how to use GRASS
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12 Open Source GIS Software
Access: GRASS GIS
- It’s incredible that Google Maps is free
- GRASS GIS 8.2.1 released
What are some alternatives?
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
json-rust - JSON implementation in Rust
godot_box2d - A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
ybc - A Yew component library based on the Bulma CSS framework.
godot_voxel - Voxel module for Godot Engine
PhysX - NVIDIA PhysX SDK
earth-reverse-engineering - Reversing Google's 3D satellite mode
gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
php-sf
threen - Port of Godot 3's Tween to Godot 4, using GDExtension. Meant to help porting big Godot 3 projects to Godot 4.
racket - The Racket repository