grass
earth-reverse-engineering
grass | earth-reverse-engineering | |
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6 | 4 | |
768 | 2,083 | |
1.6% | - | |
9.7 | 0.0 | |
about 14 hours ago | over 3 years ago | |
C | C | |
GNU General Public License v3.0 or later | - |
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grass
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Geospatial Nix – create, use and deploy today
https://grass.osgeo.org/
GRASS GIS offers powerful raster, vector, and geospatial processing engines in a single integrated software suite. It includes tools for terrain and ecosystem modeling, hydrology, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery. It comes with a temporal framework for advanced time series processing and a Python API for rapid geospatial programming. GRASS GIS has been optimized for performance and large geospatial data analysis.
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What's missing from C# in Godot 4?
We haven't looked at integrating GRASS yet, as we're more interested in data display, not deep analysis. Just another example of a C/C++ library with front end bindings for Python. Numbers are crunched in C/C++, results returned to Python.
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Discussion Thread
Anyone have good advice for where to learn how to use GRASS
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12 Open Source GIS Software
Access: GRASS GIS
- It’s incredible that Google Maps is free
- GRASS GIS 8.2.1 released
earth-reverse-engineering
- Figured out how to combine Google Earth tiles into a single glTF, load it into Blender or any game engine like PlayCanvas
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How to UV unwrap a large object (1 million verts) using Smart UV Project? Would love to have it all unwrapped on one object if possible...
I see, that's useful information. Perhaps import lower resolution versions of the google earth model and textures instead? The model is already in multiple LODs. I used this one a few years ago: https://github.com/retroplasma/earth-reverse-engineering though I now see there's https://github.com/eliemichel/MapsModelsImporter
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3D Print of Downtown St Pete (at least part of it)
i've used retroplasma's exporter to get city sections into blender (fairly low resolution but probably good enough for a 3d print) and from there you could probably use a plugin to convert that to an STL.
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Real World Driving Simulator?
I've seen a few people talk about this before, but the past hour of research has led me to believe it's actually possible: A driving simulator that uses satellite data let you take on real roads. Google Maps has been largely reverse engineered (Demo, Code) - the data just needs to be processed (barring some bugs, things under trees or bridges). I wouldn't try to keep the photorealism, there's simply not enough data, so some sort of cartoony simplifcation like Infinitown would be awesome. The idea sounds absolutely naive but I'm sure a strong team could do it.
What are some alternatives?
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
json-rust - JSON implementation in Rust
Medal-Of-Honor-PSX-File-Viewer - A set of tools to open and view files from the PSX games Medal Of Honor And Medal Of Honor:Underground.
ybc - A Yew component library based on the Bulma CSS framework.
SA-MP - A repository for making the latest SA-MP version open source
godot_voxel - Voxel module for Godot Engine
GoogleEarthVR-saved-renamer - Quick, dirty and portable tool for renaming saved places in Google Earth VR.
php-sf
MapsModelsImporter - A Blender add-on to import models from google maps
racket - The Racket repository
flyover-reverse-engineering - Reversing Apple's 3D satellite mode