My Thoughts on Porting my Game to Godot 4 (800+ scenes, 30,000+ lines of code)

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  1. Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    I believe this is getting fixed in 4.1. PR here

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  3. threen

    Port of Godot 3's Tween to Godot 4, using GDExtension. Meant to help porting big Godot 3 projects to Godot 4.

    Regarding a legacy Tween node, check out https://github.com/akien-mga/threen

  4. godot-jolt

    Godot Jolt is a Godot extension that integrates the Jolt physics engine

    It's possible to create a GDExtension for it (similar to what was done for Jolt), but I haven't seen any for Bullet yet. There's a lot of hype going around Jolt, so it's understandably where most of the community effort is going :)

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