What are the biggest issues you've faced in Godot 4.0 so far?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • Just a headsup. The ik issues have been fixed, so if you want a chance to test it try out a github autobuild and provide Lyuma some feedback. I have tested it and it works fine, except for in viewport solves. Should be fine for runtime use. The PR is at: https://github.com/godotengine/godot/pull/77469

  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • My biggest gripe with Godot 4 is setting up pixel-perfect but smooth camera movement. In Godot 3 this was doable quite easily with a vertex shader on a camera. In Godot 4 the same trick does not seem to work quite right. There is this proposal to fix this: https://github.com/godotengine/godot-proposals/issues/6389

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • godot-jolt

    Godot Jolt is a Godot extension that integrates the Jolt physics engine

  • No idea if this will solve your problems, but with Godot 4 Physics being a bit undercooked you might want to try a different physics engine. Like Godot-Jolt: https://github.com/godot-jolt/godot-jolt

  • godot-export

    Automatically exports your Godot games. (by Spartan322)

  • Yeah you need to perform an import phase multiple times, so you have to start the headless engine multiple times. I modified godot-export to accomplish just this for my projects, it only does it twice, hopefully the --quit-after will help with this at least: https://github.com/Spartan322/godot-export

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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