Godot Improvement Proposals (GIPs) (by godotengine)

Godot-proposals Alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better godot-proposals alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-20.
  • Does anyone know how to use the animation finished signal
    reddit.com/r/godot | 2021-10-20
    What you are describing was the behaviour prior to Godot 3.1. (more on that here and here).
  • What causes animations to get messed up?
    reddit.com/r/godot | 2021-10-08
    I tried to resolve using a RESET track baker https://github.com/godotengine/godot-proposals/issues/2961.
  • Smooth Minecraft that I have been working on
    reddit.com/r/godot | 2021-10-07
    I would say the performance is pretty good. It is written in gdnative c++ which is really fast and all of it is multithreaded. Most of the code is unoptimized but I don't think that's such a big deal. For my meshing everything is split into 16x16x16 chunks. I will implement LOD later on which would allow for much better performance in a bunch of chunks. I can't say that I get good fps but I have a really bad laptop so... A big performance issue is how godot physics cannot be multithreaded. So even though the meshes are generated on a thread the physic bodys are generated on the main thread. I currently have a limit of 8ms of how long this can be run on the main thread so that there is not a lot of stutter. This will be fixed when this proposal gets implemented. Funnily this proposal was made by Zylann(huge inspiration) for this same exact issue for his voxel module.
  • Waiting for Godot 4.0? Try the latest pre-alpha ;)
    reddit.com/r/godot | 2021-10-05
    Allow custom resource classes to be used for export variables instead of having to use the generic Resource class. There's a ticket about this already, and it would really help with data driven nodes.
    reddit.com/r/godot | 2021-10-05
    Not yet. This will have to wait for a future 4.x release, as no API has been designed for it yet.
  • Will games written on Godot 3.3 onwards need to be rewritten on Godot 4?
    reddit.com/r/godot | 2021-10-05
  • So is there really no way to bake light shadows into the lightmap and still have dynamic objects cast shadows?
    reddit.com/r/godot | 2021-10-04
  • how to get the mouse position in the 3D editor
    reddit.com/r/godot | 2021-10-02
    Solved it myself. I just needed to get the editor viewport with this code (courtesy of aaronfranke)
  • No one will believe i created this scene using godot.
    reddit.com/r/godot | 2021-09-30
    https://github.com/godotengine/godot-proposals/issues/348 there is some guide if you're searching
    reddit.com/r/godot | 2021-09-30
    The shadow cascade amount is currently defined in the DirectionalLight node itself, but there are plans to move it to a project setting for 4.0: https://github.com/godotengine/godot-proposals/issues/3353
  • Export array of custom classes
    reddit.com/r/godot | 2021-09-28
    Issue on GitHub about exporting custom classes.
  • How would I go about splitting my game's resources up?
    reddit.com/r/godot | 2021-09-20
  • IntelliJ + Godot4 (preview)
    reddit.com/r/godot | 2021-09-09
  • should connect have that kind of warning?
    reddit.com/r/godot | 2021-09-05
    Here's a proposal for making connect a void method (returning nothing).
    reddit.com/r/godot | 2021-09-05
    Pushing an error shouldn't be necessary as connect both throws an error and returns an error code. See https://github.com/godotengine/godot-proposals/issues/613


Basic godot-proposals repo stats
about 2 months ago

godotengine/godot-proposals is an open source project licensed under MIT License which is an OSI approved license.

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