godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)

Godot-proposals Alternatives

Similar projects and alternatives to godot-proposals

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better godot-proposals alternative or higher similarity.

godot-proposals reviews and mentions

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • Why Cities: Skylines 2 performs poorly
    7 projects | news.ycombinator.com | 5 Nov 2023
    https://forum.unity.com/threads/auto-lod.1440610/

    "Discussion about Virtualized Geometry (as introduced by UE5)" https://github.com/godotengine/godot-proposals/issues/2793

    UE5 Unreal Engine 5 docs > Rendering features > Nanites:

  • Show HN: Unity like game editor running in pure WASM
    9 projects | news.ycombinator.com | 26 Sep 2023
    This looks amazing, and I really hope it gains some traction.

    That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?

    [1]https://github.com/godotengine/godot-proposals/issues/7213

  • Godot is not the new Unity – The anatomy of a Godot API call
    4 projects | news.ycombinator.com | 18 Sep 2023
    Here is a discussion from the proposal repo I found with the topic of improving C# support: https://github.com/godotengine/godot-proposals/discussions/4... .

    One of the first comments was quick to point out that in a poll from back then 81% of users used GDScript primarily. They followed up with saying:

    > As far as I know, the only reason why Godot got C# support is because of Microsoft's grant (and of course neikeq enthusiasm ).

    It's my impression poking around that a lot of the community, at least at the time, had a hard time imagining that for Godot to gain serious mainstream adoption as THE OSS game engine, the project would need to focus on the what the development makeup would be at that future time and how they can attract those crowds. So, the user makeup of now may not look like the makeup of then.

    Further down though somebody points out:

    > Most people using Godot will make toy projects. That is the same for all other engines and developer tools as a whole. C# is crucial in serious projects, at least in 3D which is where I spend most of my time. Having first-class support for it (both in terms of tutorials in the documentation as well as in the engine) will go a long way towards making better-performing games for developers making serious projects.

    This post has been timely as I've been checking out Godot going through a massive 12 hour tutorial but using C# instead of GDScript; because of course. The entire time my mind kept wandering back to this quote I've seen posted various places:

    > C# is faster, but requires some expensive marshalling when talking to Godot.

    I kept thinking "but why?! C# has excellent interop support and should be able to map directly over Godot's types. That seems like it's going to be a serious limitation long term..".

  • Welcome new Godot users! Please remember Godot is community driven 😊
    2 projects | /r/godot | 15 Sep 2023
    Don't have the money to hire a developer? That's OK too! You can make a proposal and discuss with the community, and if a community member with the skills wants it enough as well, then it might get implemented!
  • Unity Engine to Godot Engine Exporter
    3 projects | news.ycombinator.com | 13 Sep 2023
    Doesn't support C#(this is being worked on but possible waiting for .NET 8 with AOT but then it still needs work).

    Doesn't support the new 4.0 renderer, this is being worked on too. Webgpu support: https://github.com/godotengine/godot-proposals/issues/6646 .

    Main issues right now that I'm aware of.

  • A note from our sponsor - WorkOS
    workos.com | 17 Apr 2024
    The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →

Stats

Basic godot-proposals repo stats
610
1,024
2.7
6 months ago
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com