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Top 20 C++ Godotengine Projects
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Project mention: What's keeping you from using Godot 4 for new projects? | reddit.com/r/godot | 2023-05-31
Also this script can help you with the name changes.
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GodotSteam
An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
Project mention: Some advice, tips, and resources I can share for those looking to make GDExtensions | reddit.com/r/godot | 2023-04-15 -
CodiumAI
TestGPT | Generating meaningful tests for busy devs. Get non-trivial tests (and trivial, too!) suggested right inside your IDE, so you can code smart, create more value, and stay confident when you push.
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Project mention: Efficient way to store/update information of 1,000+ characters? | reddit.com/r/godot | 2023-05-03
Theres a addon for that, but i dont know if it works on Godot 4: https://github.com/2shady4u/godot-sqlite
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Project mention: I'm trying to switch from Python to Lua so I can get into game development... where do I start? | reddit.com/r/lua | 2023-03-21
PICO8 • Godot with luascript • LÖVE2D
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Project mention: I got SVGs rendering at runtime in Godot! Infinitely scalable! | reddit.com/r/godot | 2022-10-01
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
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Godot 4 itself is actually fairly good about diving to its C/C++ base for the nasty stuff. Like its Physics. The reimplementation for Jolt physics into Godot 4 is again C/C++ calculation library.
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firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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Project mention: OSC (Open Sound Control), FMod, and Wwise support | reddit.com/r/godot | 2023-03-25
https://github.com/alessandrofama/fmod-for-godot The best FMOD for Godot plugin so far.
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NativeDialogs
Native Dialogs is a plugin for Godot that allows you to interact with OS-specific dialogs, such as notifications, messages and file dialogs.
Project mention: Would anyone else find the integration of the OS system file explorer useful? | reddit.com/r/godot | 2023-05-23 -
epic-online-services-godot
Unofficial Epic Online Services wrapper for Godot Engine 4.x (includes demo project) (and Godot 3.x)
I found a project on Github that wraps the Epic Online Services C# SDK so that it can be easily used in Godot using GDScript, C#, etc with similar class hierarchy and static type support. You need to have the Mono version of Godot to make use of this project: https://github.com/3ddelano/epic-online-services-godot
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Project mention: Releasing my "Embed External Editor" GDExtension! For now it only supports Godot 4 + Windows + VSCode. Try it out! | reddit.com/r/godot | 2022-08-15
Check it out on GitHub
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godot_box2d
A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
Project mention: Anyone using the godot_box2d physics module in a Godot 3.x project willing to test a 4.0 update? | reddit.com/r/godot | 2023-04-03 -
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GodotQuadTreeModule
Module for Godot Engine that implements Quad Trees. This is initially created to store destructible world maps efficiently.
Project mention: RefCounted objects are freed when they are actually still used | reddit.com/r/godot | 2023-02-16This is the module: https://github.com/BeLuckyDaf/GodotQuadTreeModule (assume that I've changed Reference to RefCounted)
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Project mention: Ask HN: Who is using C++ as the main language for new project? | news.ycombinator.com | 2022-08-12
I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distribution and long-term robustness.
Anyway here they are:
Qt desktop app written in C++:https://github.com/thebigG/Tasker
Simple GPIO front-end for linux GPIO driver(could definitely use some improvement) written in C++ and uses boost:https://github.com/thebigG/simple_gpio
WebApp I JUST started working on(This will be a frontend for a YOCTO/FPGA project I'm working on; guitar pedals), and yes it uses good old C++ and runs on the browser:
https://github.com/thebigG/wPedals
And while I'm at it, might as well mention my custom plugins for Godot Game Engine(C++):https://github.com/thebigG/godot-3.x-modules
I have found that C++ is the best compromise for me between performance and elegance ifI do say so myself.
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C++ Godotengine related posts
- What's keeping you from using Godot 4 for new projects?
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- Help! Slope behavior in 3.5 (Explained in comments)
- Tilemap navigation with actor size?
- Godot not correctly running on android
- YoloMouse 1.7.0
- What are the best free game engines for beginners in 2023?
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A note from our sponsor - Sonar
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Index
What are some of the best open-source Godotengine projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | Godot | 61,528 |
2 | GodotSteam | 1,639 |
3 | godot-sqlite | 512 |
4 | luascript | 448 |
5 | Goost | 418 |
6 | godot-jolt | 240 |
7 | godot_openvr | 217 |
8 | godot-extras | 110 |
9 | fmod-for-godot | 91 |
10 | NativeDialogs | 81 |
11 | epic-online-services-godot | 47 |
12 | godot-embed-external-editor | 45 |
13 | godotcord | 45 |
14 | godot_box2d | 35 |
15 | godot_ios_plugin_template | 14 |
16 | Godot-Engine-Guide | 10 |
17 | spout-gd | 9 |
18 | godot | 5 |
19 | GodotQuadTreeModule | 4 |
20 | godot-3.x-modules | 0 |