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Box2D GitHub repo: erincatto/box2d
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
GitHub repo: EmbarkStudios/physx-rs
NVIDIA PhysX GitHub repo: NVIDIA-Omniverse/PhysX
Code examples: see examples2d, examples3d-f64 and examples3d directories
GitHub repo: dimforge/salva
GitHub repo: Bastacyclop/rust_box2d