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Box2D GitHub repo: erincatto/box2d
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CodeRabbit
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Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
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GitHub repo: EmbarkStudios/physx-rs
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NVIDIA PhysX GitHub repo: NVIDIA-Omniverse/PhysX
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Code examples: see examples2d, examples3d-f64 and examples3d directories
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SaaSHub
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GitHub repo: dimforge/salva
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GitHub repo: Bastacyclop/rust_box2d