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Top 3 Rust Physics Engine Projects
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Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
Project mention: Does anyone know a physics engine where I could simulate a building collapse or such? | /r/PhysicsEngine | 2023-10-03Do you need to include fracturing? Is a simple "disassembly" sufficient? If it's rather a disassembly, then bulletphysics. Or take a look at this https://nphysics.org/
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
Rust Physics Engine related posts
- Xkcd 2916: Machine
- Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
- The Bevy Foundation
- Bevy XPBD Moving Away from XPBD Solver over Nvidia Patent
- Rapier: Fast 2D and 3D physics engines written in Rust
- Does anyone know a physics engine where I could simulate a building collapse or such?
- Bevy XPBD 0.2.0: Spatial queries, Bevy 0.11 support, and a lot more
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Index
What are some of the best open-source Physics Engine projects in Rust? This list will help you:
Project | Stars | |
---|---|---|
1 | rapier | 3,522 |
2 | nphysics | 1,610 |
3 | bevy_xpbd | 936 |
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