PhysX

NVIDIA PhysX SDK (by NVIDIA-Omniverse)

PhysX Alternatives

Similar projects and alternatives to PhysX

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better PhysX alternative or higher similarity.

PhysX reviews and mentions

Posts with mentions or reviews of PhysX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Blaze: A High Performance C++ Math library
    7 projects | news.ycombinator.com | 17 Apr 2024
    For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.

    The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...

  • Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
    10 projects | dev.to | 3 Apr 2024
    NVIDIA PhysX GitHub repo: NVIDIA-Omniverse/PhysX
  • Recommended Physics Engine?
    3 projects | /r/gamedev | 13 Jan 2023
    I don’t know of any books but here is the official documentation which includes an API reference. You can also find a lot of sample code snippets and examples on their GitHub.
  • C# Game engine - suggestions
    4 projects | /r/gameenginedevs | 29 Dec 2022
    On the other hand, PhysX is available under the MIT License and is both heavily used in games and also well documented with tons of sample code.
  • AMD Finally Opens Up Its Radeon Raytracing Analyzer "RRA" Source Code
    2 projects | /r/Amd | 21 Nov 2022
    The CPU implementation of PhysX is too, no reason you couldn't port that to run on AMD GPUs: https://github.com/NVIDIA-Omniverse/PhysX
  • Nvidia PhysX 5.0 is now open source
    1 project | /r/patient_hackernews | 8 Nov 2022
    1 project | /r/hackernews | 8 Nov 2022
    4 projects | /r/gamedev | 8 Nov 2022
    The LICENSE.md file on the repo doesn't mention BSD-3-Clause at all, it's just a copywrite notice that reads more like CC-BY than a software license. That's why I said it was weird.
    2 projects | /r/nvidia | 8 Nov 2022
    Very! I just picked a random file: https://github.com/NVIDIA-Omniverse/PhysX/blob/release/104.0/physx/source/physx/src/NpArticulationJointReducedCoordinate.cpp
  • GitHub - NVIDIA-Omniverse/PhysX: NVIDIA PhysX SDK - 5.0
    1 project | /r/programming | 8 Nov 2022
  • A note from our sponsor - WorkOS
    workos.com | 26 Apr 2024
    The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →

Stats

Basic PhysX repo stats
18
2,289
4.7
14 days ago

Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com