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AI4Animation Alternatives
Similar projects and alternatives to AI4Animation
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Unity-Robotics-Hub
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
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deep-motion-editing
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
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InfluxDB
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Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
AI4Animation reviews and mentions
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[Request] Implementation of DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
Hi all, I've been around this scene since 2014 and we've seen some incredible mods over the years. If anyone is familiar with the AI scene recently, you may have came across a paper called DeepPhase which allows for fully procedural, unique animations in realtime. It's a long shot, but is anyone here familiar with the animation pipeline for Skyrim - and whether it would be even feasible to implement this paper into the game? This is just theorycrafting or spitballing an idea, but I'd love to have a discussion here!
- AI4Animation: Deep Learning for Character Control
- IDEA/Suggestion: Module for 3D agnostic movement? Seems like something interesting to be incorporated into the 3D modules available
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Nvidia PhysX 5.0 is now open source
character motion being the same old animations, just done/interpolated better
the only advancement I know of which got close to be implemented in games is https://github.com/sebastianstarke/AI4Animation (I think Sebastian worked with EA or some other big company at some point) - still haven't played anything using this though
- Ubisoft inspired "Motion matching"
- Ai animation in UE5?
- I'm Addicted to Assets
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Motion Matching help
Here's the paper for one of them: Phase Function Neural Networks. In the paper you can also find names of other algorithms and look up their associated papers. The reason I single out this one is because the author also uploaded their original Unity implementation.
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I know it ain't much compared to the rest of the work on this page, but I'm honestly proud of the little bit I've gotten done. I learned how to use Unity's animation system in about 30 mins last night. I love how easy it is to use! Just working on finding some survival/rpg animations now :)
(bonus: here's an excellent and comprehensive gdc talk from ubisoft going over their tech and how it helped them address the insane complexity in their assassin's creed games. second bonus: the guys that did that basketball demo in the 2 minute papers video have their work in a github repo, if you're feeling spry)
- AI4Animation: Deep Learning, Character Animation, Control
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A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
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The primary programming language of AI4Animation is C++.
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