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On the topic of animations, ik, etc. have you seen the new wave of AI based animations? (if not these 2 videos will blow your mind)? the kinematica package for unity does something similar and you can start using it now (here's the manual). There are a bunch of talks on youtube about it, so you can find out more before diving in, as well as the demo up on github. i'd say this is prob the way to go instead of starting to learn how to build a traditional state machine based animation controller, especially if you're an experienced developer already. AI is going to make that tech obsolete within a year or two anyways (arguably it is already, since it's being used in industry).
(bonus: here's an excellent and comprehensive gdc talk from ubisoft going over their tech and how it helped them address the insane complexity in their assassin's creed games. second bonus: the guys that did that basketball demo in the 2 minute papers video have their work in a github repo, if you're feeling spry)