I know it ain't much compared to the rest of the work on this page, but I'm honestly proud of the little bit I've gotten done. I learned how to use Unity's animation system in about 30 mins last night. I love how easy it is to use! Just working on finding some survival/rpg animations now :)

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • Kinematica_Demo

    Kinematica Demo Project

  • On the topic of animations, ik, etc. have you seen the new wave of AI based animations? (if not these 2 videos will blow your mind)? the kinematica package for unity does something similar and you can start using it now (here's the manual). There are a bunch of talks on youtube about it, so you can find out more before diving in, as well as the demo up on github. i'd say this is prob the way to go instead of starting to learn how to build a traditional state machine based animation controller, especially if you're an experienced developer already. AI is going to make that tech obsolete within a year or two anyways (arguably it is already, since it's being used in industry).

  • AI4Animation

    Bringing Characters to Life with Computer Brains in Unity

  • (bonus: here's an excellent and comprehensive gdc talk from ubisoft going over their tech and how it helped them address the insane complexity in their assassin's creed games. second bonus: the guys that did that basketball demo in the 2 minute papers video have their work in a github repo, if you're feeling spry)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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