Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries. Learn more →
Silk.NET Alternatives
Similar projects and alternatives to Silk.NET
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Nutrient
Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers. Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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Avalonia
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Uno Platform
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CodeRabbit
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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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OpenTK
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
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Win2D
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
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Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
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source-build
A repository to track efforts to produce a source tarball of the .NET Core SDK and all its components
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GraphQLinq
Discontinued LINQ to GraphQL - Strongly typed GraphQL queries with LINQ query syntax. No more magic strings and runtime errors.
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SaaSHub
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Silk.NET discussion
Silk.NET reviews and mentions
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Microsoft donates the Mono Project to the Wine team
(can also do F# and Elmish F# with FuncUI!)
Gir.Core (GTK4 and co.): https://gircore.github.io/docs/use.html
ImGui with Silk.NET: https://github.com/dotnet/Silk.NET/blob/main/examples/CSharp...
- Go is my hammer, and everything is a nail
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Microsoft answered Congress' questions on security. The White House needs to act
There are: https://github.com/dotnet/Silk.NET, https://github.com/terrafx and https://github.com/microsoft/Win2D
Now, I don't know (or care, to be fair) about the internal aspect of the culture on what is in vogue in various MSFT teams, but there is a rich ecosystem of libraries to massively simplify interaction with pretty much anything that can be called from C and often C++ on Windows.
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How to Use the Foreign Function API in Java 22 to Call C Libraries
Genuine curiosity - what would be your motivation to use Java over C# here aside from familiarity (which is perfectly understandable)? The latter takes heavy focus on making sure to provide features like structs and pointers with little to no friction, you can even AOT compile it and statically link SDL2 into a single executable.
But either way, if you want to try it out, then all it needs is
- SDK from https://dot.net/download (or package manager of your choice if you are on Linux e.g. `sudo apt-get install dotnet-sdk-8.0`, !do not! use Homebrew if you are on macOS however, use .pkg installer)
- C# extension for VS Code (DevKit is not needed)
- SDL2 bindings: https://github.com/dotnet/Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
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A note from our sponsor - Nutrient
www.nutrient.io | 14 Feb 2025
Stats
Ultz/Silk.NET is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Silk.NET is C#.