Our great sponsors
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Bullet
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Integrate a 3D physics engine like Bullet3D
Adapt it to 3D using LearnOpenGL
On the other hand, PhysX is available under the MIT License and is both heavily used in games and also well documented with tons of sample code.
Related posts
- New Vulkan Documentation Website
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
- Is there a real time graphics llibrary in c#
- Project in CPP
- Simplest graphics programming language/framework