C# Game engine - suggestions

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

  • Integrate a 3D physics engine like Bullet3D

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • Adapt it to 3D using LearnOpenGL

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • PhysX

    NVIDIA PhysX SDK (by NVIDIA-Omniverse)

  • On the other hand, PhysX is available under the MIT License and is both heavily used in games and also well documented with tons of sample code.

  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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