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Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).
For 3D depends how deep you want to go. 3D by definition is hard as it requires lots of maths. I have my own framework in c++, the one I use with my students but still, lots of low level programming are required: https://github.com/jagenjo/TJE_Framework
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
then totally go with tic80 https://tic80.com/
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A simple and easy-to-use library to enjoy videogames programming
https://www.raylib.com/ is super simple and has been ported to work with a lot of languages
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
Sounds like you want https://p5js.org/ That is, if you want use JS. This is pretty much an equivalent of Processing.
rayllib vs bgfx - what is difference ?
2 projects | /r/raylib | 27 Dec 2022
Good graphics engines to visualize my physics framework?
5 projects | /r/gamedev | 14 Nov 2022
Simple light graphics library for c++?
7 projects | /r/gamedev | 14 Aug 2022
Games from scratch
6 projects | /r/gamedev | 24 Jul 2022
Looking for a 2d graphics framework for my needs
5 projects | /r/gamedev | 7 Jul 2022