Simplest graphics programming language/framework

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • TJE_Framework

    Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).

    For 3D depends how deep you want to go. 3D by definition is hard as it requires lots of maths. I have my own framework in c++, the one I use with my students but still, lots of low level programming are required: https://github.com/jagenjo/TJE_Framework

  • TIC-80

    TIC-80 is a fantasy computer for making, playing and sharing tiny games.

    then totally go with tic80 https://tic80.com/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

    https://www.raylib.com/ is super simple and has been ported to work with a lot of languages

  • p5.js

    p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

    Sounds like you want https://p5js.org/ That is, if you want use JS. This is pretty much an equivalent of Processing.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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