echo VS ShaderConductor

Compare echo vs ShaderConductor and see what are their differences.

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echo ShaderConductor
1 3
965 1,817
0.0% 0.6%
8.0 0.0
over 1 year ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

echo

Posts with mentions or reviews of echo. We have used some of these posts to build our list of alternatives and similar projects.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-04-12.
  • Shadertoys Ported to Rust GPU
    3 projects | news.ycombinator.com | 12 Apr 2025
    I think this is the way forward for shading languages.

    I'm writing a simple renderer with an OpenGL, Metal and Vulkan backend. I avoid using any shader transpiler such as Microsoft's ShaderConductor [0], as this adds a huge dependency to the project. As a hacky solution I'm simply maintaining a copy for each shading language (Metal Shading Language, GLSL, etc.). For a focused non-gaming project that seems easier.

    However, having a compiler that compiles a subset of the programming language I'm using for a project (such as Rust or C++) to the individual shading languages, sounds amazing, and would make shader writing when not using a game engine more joyful.

    [0] https://github.com/microsoft/ShaderConductor

  • Start project on Metal, port to DX11?
    3 projects | /r/GraphicsProgramming | 27 Apr 2023
    Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
  • I'm sick of shader caches. The way Steam Deck handles them needs to improve:
    2 projects | /r/SteamDeck | 4 Sep 2022

What are some alternatives?

When comparing echo and ShaderConductor you can also consider the following projects:

CubiCAD - A fast and modern vulkan based rendering engine

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!

shaderc-rs - Rust bindings for the shaderc library.

reshade - A generic post-processing injector for games and video software.

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
featured
InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
featured

Did you know that C++ is
the 7th most popular programming language
based on number of references?