black_hole_shader VS ShaderConductor

Compare black_hole_shader vs ShaderConductor and see what are their differences.

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars. (by ebruneton)

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages (by microsoft)
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black_hole_shader ShaderConductor
1 2
131 1,711
- 1.5%
0.0 0.0
over 3 years ago over 1 year ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

black_hole_shader

Posts with mentions or reviews of black_hole_shader. We have used some of these posts to build our list of alternatives and similar projects.

ShaderConductor

Posts with mentions or reviews of ShaderConductor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing black_hole_shader and ShaderConductor you can also consider the following projects:

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

shaderc-rs - Rust bindings for the shaderc library.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

NFSC_CustomVT - A decompiled and enhanced Visual Treatment and screen effects shader for NFS Carbon.

Simulations

crosscore_dev - crosscore is a portable C++ library for graphics programming

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

echo - A New Cross-Platform 2D 3D Game Engine