UnitySmoothPixelFiltering
Anime-Speed-Lines
UnitySmoothPixelFiltering | Anime-Speed-Lines | |
---|---|---|
5 | 1 | |
73 | 231 | |
- | - | |
0.0 | 2.6 | |
about 1 year ago | 11 months ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
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UnitySmoothPixelFiltering
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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Unity Shader to fix 2D pixel art wobble / jitter
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
- Pixel Art Games: Unity shader to fix pixel art jitter / wobble
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Dealing with pixel jitter in a 2.5D game
This is a shader that from what I understand is basically an implementation of bilinear filtering without the ugly smoothing that usually happens on low res sprites. It actually works really well. The pixel jitter is gone and you only lose a tiny bit of crispness in the pixels. The problem is that particular shader doesn’t handle transparencies well and also disables any alpha modifications made to the sprite during runtime, which I use to fade obstacles between the camera and player.
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Unity shader to fix pixel art wobble / jitter
Smooth Pixel Filtering project uses a shader to achive perfect pixels, you can zoom and scale without any jitter or wobble.
Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
What are some alternatives?
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
shadows
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.