JoltPhysics
The-Forge
JoltPhysics | The-Forge | |
---|---|---|
26 | 34 | |
5,565 | 4,446 | |
- | 1.7% | |
9.6 | 6.9 | |
8 days ago | 28 days ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JoltPhysics
- Simulation Islands
-
Bevy XPBD: A physics engine for the Bevy game engine
There is now also https://github.com/jrouwe/JoltPhysics which is used in Horizon Forbidden West.
-
Has anyone used Jolt physics engine?
Apparenty, this is a game engine used by Horizon Forbidden West and I was curious what you all think about this project: https://github.com/jrouwe/JoltPhysics
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
-
Rust – Are We Game Yet?
As far as physics engines go: Jolt currently seems to kinda disrupt the decade-long equilibrium, at least as far as I'm aware:
https://github.com/jrouwe/JoltPhysics
-
X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
-
Oof. 7fps for an incredibly simple rocket that is well under 100 parts.
A multithreaded rigid-body engine for games: https://github.com/jrouwe/JoltPhysics
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
-
Godot for AA/AAA game development – What's missing?
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
- Where and how can I learn to make simulation programs? I like to be a simulation developer!
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
-
Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
-
How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
-
Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
-
Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
-
Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
What are some alternatives?
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
tinyphysicsengine
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
Veldrid - A low-level, portable graphics library for .NET.
small3dlib
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
rapier - 2D and 3D physics engines focused on performance.
ImGui.NET - An ImGui wrapper for .NET.