The-Forge VS ImGui.NET

Compare The-Forge vs ImGui.NET and see what are their differences.

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 (by ConfettiFX)
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The-Forge ImGui.NET
34 17
4,833 1,909
0.8% 1.2%
7.5 6.7
about 2 months ago 4 months ago
C++ C#
Apache License 2.0 MIT License
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The-Forge

Posts with mentions or reviews of The-Forge. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

ImGui.NET

Posts with mentions or reviews of ImGui.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • Using ImGui.NET with SDL2-CS?
    3 projects | /r/learncsharp | 1 Jun 2023
    Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
  • c# native with a gui
    3 projects | /r/csharp | 4 Jan 2023
    In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
  • Custom geometry gets rendered on top of Imgui
    1 project | /r/monogame | 5 Nov 2022
    Imgui gets rendered using ImguiRenderer provided here in the example: https://github.com/mellinoe/ImGui.NET/tree/master/src/ImGui.NET.SampleProgram.XNA
  • Need help with converting C++ to C#
    3 projects | /r/imgui | 6 Oct 2022
    I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
  • Strange ImGui issue possibly related to ImGui.PushID()
    2 projects | /r/monogame | 14 Sep 2022
    ImGui.NET 1.87.3 (using the example implementation)
  • ImGui::ImageButton with a MonoGame Texture2D
    2 projects | /r/monogame | 13 Sep 2022
    If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
  • Are there any low-level library options for creating desktop apps?
    6 projects | /r/csharp | 6 May 2022
    The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
  • WinForms
    1 project | /r/csharp | 19 Apr 2022
  • Free UI frameworks for NET .Core 6 Winforms?
    2 projects | /r/csharp | 28 Mar 2022
  • does anyone have an imgui cs renderer with a working text input?
    2 projects | /r/csharp | 24 Mar 2022

What are some alternatives?

When comparing The-Forge and ImGui.NET you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Veldrid - A low-level, portable graphics library for .NET.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Monogame.ImGui - An ImGui.NET wrapper for Monogame

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project

godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine

vulkan-guide - Introductory guide to vulkan.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

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