ImGui.NET
godot-3d-mannequin
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ImGui.NET | godot-3d-mannequin | |
---|---|---|
17 | 9 | |
1,722 | 824 | |
2.0% | 0.0% | |
6.7 | 0.0 | |
25 days ago | over 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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ImGui.NET
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Using ImGui.NET with SDL2-CS?
Now I'm trying to integrate ImGui into the engine. One solution I found was using this but as far as I can tell it locks you into using OpenGL which is something I would like to avoid as one of the main selling points of SDL2 for me is it's abstraction over the rendering backend.
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c# native with a gui
In additiona to imgui wrapper which works great with NativeAOT, only slight nudge and you have 10Mb executable. With all deps it's 13Mb. Also there Avalonia mentioned in sibling message which work great and in 11.0-preview5 probably would not need any additional configuraiton. In case if OP is have soft spot for web tech, he can use photino.Blazor which also with slight modifications would simply works and produce 27Mb executable.
There's a imgui wrapper https://github.com/mellinoe/ImGui.NET
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Need help with converting C++ to C#
I'm converting rlImGui from C++ to C# so I can use it with ImGui.NET and Raylib-cs but I'm getting stuck at a couple places. I don't know how to convert line 331 to C# since in ImGui.NET cmd.UserCallback is an IntPtr and not something I can call. I did a quick google search and you can use the Marshal library to convert it to a callable delegate but I think you need to also have the delegate known to do that. There's also line 82 but that is specific to Raylib. The function it calls does not seem to be included in Raylib-cs. Also, rlImGui keeps using a Texture type but that is not defined in Raylib-cs or ImGui.NET. I assume I can substitute it with Texture2D from Raylib-cs but I'm not to the point in porting to see if Texture2D has the necessary fields/properties/methods.
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Strange ImGui issue possibly related to ImGui.PushID()
ImGui.NET 1.87.3 (using the example implementation)
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ImGui::ImageButton with a MonoGame Texture2D
If you use this example implementation for XNA/MonoGame, you can just use ImGuiRenderer.BindTexture() which returns an IntPtr.
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Are there any low-level library options for creating desktop apps?
The only thing I could really think of is something like ImGui for C# (https://github.com/mellinoe/ImGui.NET) but I've never used it. It's going to give you some simple wrappers around ImGui (https://github.com/ocornut/imgui) but even this is going to lock you into the UI framework -- you can't just "draw a rectangle" per se and use it as a "control." Do note however this is an "immediate mode" GUI which is different from how most general desktop windowing systems work in "retained mode" (which are typically event driven, which saves on computing power to not draw the same stuff over and over).
- Free UI frameworks for NET .Core 6 Winforms?
- does anyone have an imgui cs renderer with a working text input?
- Is it possible to write a C# application on Linux and run it with Wine?
godot-3d-mannequin
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PSA: Setting Skeleton3d.anmate_physical_bones does not work when enabled in the inspector, even though the editor indicates that it will. [Godot 4.0.2]
Importing Open3dMannequin from our great friends at GDQuest into 3d project and adding a new inherited scene from the .glb
- Multiple scripts on a node?
- Any good tutorials for zelda 3d style movement?
What are some alternatives?
Veldrid - A low-level, portable graphics library for .NET.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Monogame.ImGui - An ImGui.NET wrapper for Monogame
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).
GDShrapt - GDShrapt is object-oriented one-pass parser of GDScript programming language.
godot-ink - Ink integration for Godot Engine.