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Top 14 C++ Directx12 Projects
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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FFNx
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Render Engine Infrastructure (REI)
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)
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CrossWindow-Demos
🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.
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Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.
I use 7th Heaven with these mods and when I enter a battle and time gauge is full(I can use attack) game just crushes and has message like oopsie woopsie game died go there:https://github.com/julianxhokaxhiu/FFNx/blob/master/docs/faq.md Does someone know how to fix this issue, or what mod can cause it?
C++ Directx12 related posts
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
- Day 1 for me and I'm completely lost
- How many semaphores do really I need?
- So this is very likely BGS first game to use DX12
- Premilinary RX 7800 XT and RX 7700 XT performance and specifications leak alongside possibly-doomed RX 7800 XTX
- Amnesia TDD HPL2 refactor
- Do you think Nvidia is so stingy on VRAM is to not cannibalize their much more profitable compute cards?
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Index
What are some of the best open-source Directx12 projects in C++? This list will help you:
Project | Stars | |
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1 | WickedEngine | 5,332 |
2 | The-Forge | 4,432 |
3 | d912pxy | 1,008 |
4 | D3D12MemoryAllocator | 686 |
5 | Adria-DX12 | 353 |
6 | FFNx | 319 |
7 | Ghurund | 85 |
8 | Tempest | 78 |
9 | Render Engine Infrastructure (REI) | 63 |
10 | CrossWindow-Demos | 62 |
11 | annileen | 20 |
12 | ShaderPiPFX | 9 |
13 | DragonEngine | 0 |
14 | MinimalDx12DrawText | 0 |
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