Top 4 C++ ps5 Projects
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20 -
JoyShockLibrary
Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
Project mention: Why does Epic Games Store not have controller support for so many games when it's available on Steam??? | /r/EpicGamesPC | 2023-07-11If I have the the skills and expertise: I could theoretically build a simple input remapper none using SDL (Steam Input relies on it) or JoyShockLibrary as a way to handle much wider Controller Support (otherwise: it would've been far more difficult to get Input API working across major Controller Types without documentation or reverse engineering).
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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mast1c0re
Develop payloads that can be executed on the PlayStation 4 or PlayStation 5 through a game save file.
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Render Engine Infrastructure (REI)
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)
C++ ps5 related posts
Index
What are some of the best open-source ps5 projects in C++? This list will help you:
Project | Stars | |
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1 | The-Forge | 4,408 |
2 | JoyShockLibrary | 215 |
3 | mast1c0re | 173 |
4 | Render Engine Infrastructure (REI) | 62 |