The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Top 23 C++ Xbox Projects
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
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Gopher360
Gopher360 is a free zero-config app that instantly turns your Xbox 360, Xbox One, or even DualShock controller into a mouse and keyboard. Just download, run, and relax.
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axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
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Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
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Game-Console-Dev-Guide
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
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Xb2XInput
XB2X: User-mode Windows driver for Xbox OG controllers, supporting both XInput and DirectInput.
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Render Engine Infrastructure (REI)
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. (by Dragons-Lake)
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xbox-controller-button-remapper
Xbox Controller button remapper (Xbox/Guide button and/or Share button)
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rocket-craft
Based on UE 4.24 c++ & blueprint projects. One source all platforms! Game list: Race game BRM , FPShooter Hang3d , Survival zombie. Success build for window , html5 , android. Multiplatform.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: WebKit Switching to Skia for 2D Graphics Rendering | news.ycombinator.com | 2024-02-20
LoadScreenAllow= LoadScreenBlock=All Note: In cases where only loadscreens with conditions are allowed, it is possible that none will show even if no others are available. LoadScreenFilter=false LoadScreenAllow= LoadScreenBlock=All Remove all lens flare from weather records. This is done in-memory and is not persistent. DisableWeatherLensFlare=false Disable actor fade when camera intersects the body. DisableActorFade=false Disable player fade when camera intersects the body. DisablePlayerFade=false [OSD] Enable the on-screen display. Enable=false InitiallyOn=true Comma separated list of displayed stats. fps - Framerate bare_fps - Just the framerate, no formatting frametime - Frametime bare_frametime - Just the frametime, no formatting counter - Frame counter vram - Video ram usage (used / budget) * all - Everything * Note that this line does not show total amount of memory available but rather the OS allocated budget which can vary based on how much is consumed by other applications. If usage exceeds the budget, you'll likely experience stuttering. Requires DXGI 1.4. Stats related to specific drivers are configured in their respective sections. Show=fps,vram How often the OSD updates (in seconds). UpdateInterval=0.3 Keys used used to toggle the OSD. ComboKey uses built-in constants, ToggleKey is a DX scan code (https://www.creationkit.com/index.php?title=Input\_Script) ComboKey: 1 - Left Shift 2 - Right Shift 3 - Left Control 4 - Right Control 5 - Left Alt 6 - Right Alt 7 - Left Win 8 - Right Win ComboKey=1 and ToggleKey=0xD2 is Left Shift + Insert ComboKey=1 ToggleKey=0xD2 Align the OSD. 1 - Top Left 2 - Top Right 3 - Bottom Left 4 - Bottom Right Align=1 OSD position offset (X Y). Offset=4 4 Font scale (X Y) Omit Y for uniform scaling Scale=1.0 0.9 Adjust font scale based on amount of lines drawn. AutoScale=true Scale font size based on window size. Size remains constant when resolution to window size ratio != 1, for example when playing at non-native resolutions. ScaleToWindow=true Set a custom font. You can generate bitmaps from fonts installed on your system with MakeSpriteFont. https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont Run the tool with /NoPremultiply and place files in Data\SKSE\Plugins\SDTFonts FontFile= Font and outline color (RGBA). Color=255 255 255 255 OutlineColor=0 0 0 255 Outline offset. OutlineOffset=1 "
Sorry, but I have no idea, haven't tried it myself yet. But a quick search suggests Cxbx. That's what I'd try first. An unfinished version of Warcraft: Lord of the Clans is on there too btw, no emu needed afaik.
Project mention: Making Xbox One wireless adapter work in LibreELEC on rpi4 | /r/libreELEC | 2023-09-21https://github.com/medusalix/xow (deprecated)
After some digging around and searching for "how to use the xbox controller as a keyboard and mouse" instead of how to use the controller with mtgo, I found an app called Gopher360 (https://github.com/Tylemagne/Gopher360). It requires you to know the windows hexadecimal value for key presses, which you can set in the INI file for Gopher360. Those can be found here https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
Learn more about Axmol Engine in our Wiki
Project mention: Source Code for Area 51 (2005) by Midway Studios Austin Found at Garage Sale | news.ycombinator.com | 2024-03-07
I am currently trying to create a controller for windows that shows up as an Xbox 360 controller or some other game compliant HID controller. I initially tried following this tutorial, however, the code provided does not work for my purpose because it includes all the buttons of a normal controller whereas I just need a joystick input, and one button. Can someone help me write code using the ArduinoXinput that programs 1 joystick and 1 button input on the Arduino Pro micro?
ESP-8266/ESP-32
C++ Xbox related posts
- Making Xbox One wireless adapter work in LibreELEC on rpi4
- Remastering Red Dead Redemption on PC | Xenia Canary Settings Guide
- PCSX2 is an open source PS2 Emulator
- Wish this was on PC, but it gives me another reason to play the PS3 again.
- Local Co-op Action RPGs on PC
- Building Internal Business Desktop Application Advice
- How do I connect an xbox controller to MTGO?
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Index
What are some of the best open-source Xbox projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | react-native-windows | 15,929 |
2 | The-Forge | 4,432 |
3 | DirectXTK | 2,485 |
4 | Cxbx-Reloaded | 2,094 |
5 | DirectXTex | 1,700 |
6 | DirectXMath | 1,481 |
7 | xow | 1,411 |
8 | DirectXTK12 | 1,396 |
9 | Gopher360 | 884 |
10 | axmol | 665 |
11 | area51 | 484 |
12 | rom-properties | 433 |
13 | ArduinoXInput | 343 |
14 | jngl | 215 |
15 | Xbox-GDK-Samples | 208 |
16 | Game-Console-Dev-Guide | 175 |
17 | Xb2XInput | 105 |
18 | switch-gdx | 67 |
19 | Render Engine Infrastructure (REI) | 63 |
20 | xbox-iso-vfs | 44 |
21 | xbox-controller-button-remapper | 43 |
22 | Xbox-EEPROM-Utility | 18 |
23 | rocket-craft | 15 |
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