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JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
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The organization with the 4.0 changes seems pretty haphazard overall, there's no conclusive list of everything that's changed without going through multiple changelogs for each individual release, or even more cumbersome ways like using git log. For example lots of stuff was renamed but I can't find any good list outside of going into the C++ converter at https://github.com/godotengine/godot/blob/master/editor/proj....