Godot for AA/AAA game development – What's missing?

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • JoltPhysics

    A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

    Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.

  • Sonar

    Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    The organization with the 4.0 changes seems pretty haphazard overall, there's no conclusive list of everything that's changed without going through multiple changelogs for each individual release, or even more cumbersome ways like using git log. For example lots of stuff was renamed but I can't find any good list outside of going into the C++ converter at https://github.com/godotengine/godot/blob/master/editor/proj....

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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