Godot for AA/AAA game development – What's missing?

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • JoltPhysics

    A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

  • Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.

    I've been using Unity for a few months now and what is most frustrating is how lazy the company presents itself.

    They basically found that the Asset Store is such a huge source of revenue for them that they now completely over-leverage it and abuse the community for profit. For the few things they do ship, they routinely break things for backwards incompatibility or literally just ship half complete "products". If you want to do anything meaningful in Unity you either have to build it yourself from the ground up or buy plugins.

    An example: their AI navigation system is so lacking in features, they haven't updated it in nearly two years, and the last ship they did was literally half broken and buggy for several use cases. https://github.com/Unity-Technologies/NavMeshComponents

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • The organization with the 4.0 changes seems pretty haphazard overall, there's no conclusive list of everything that's changed without going through multiple changelogs for each individual release, or even more cumbersome ways like using git log. For example lots of stuff was renamed but I can't find any good list outside of going into the C++ converter at https://github.com/godotengine/godot/blob/master/editor/proj....

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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