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A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
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Godot Engine – Multi-platform 2D and 3D game engine
The organization with the 4.0 changes seems pretty haphazard overall, there's no conclusive list of everything that's changed without going through multiple changelogs for each individual release, or even more cumbersome ways like using git log. For example lots of stuff was renamed but I can't find any good list outside of going into the C++ converter at https://github.com/godotengine/godot/blob/master/editor/proj....
I plan on implementing the Horizon Zero Dawn Physics Engine for Godot...
3 projects | reddit.com/r/godot | 31 Aug 2022
Physics Based Animated Robot Arms | Project COIL
3 projects | reddit.com/r/godot | 29 Aug 2022
Now that Godot is on Epic Store...
3 projects | reddit.com/r/godot | 18 Mar 2023
X4's Upcoming Multiplayer Features Are a Huge Step Forward
2 projects | reddit.com/r/pcgaming | 14 Mar 2023
Godot 4.0 sets sail: All aboard for new horizons
4 projects | reddit.com/r/godot | 1 Mar 2023