JoltPhysics VS tinyphysicsengine

Compare JoltPhysics vs tinyphysicsengine and see what are their differences.

JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications. (by jrouwe)
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JoltPhysics tinyphysicsengine
26 1
5,565 -
- -
9.6 -
7 days ago -
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JoltPhysics

Posts with mentions or reviews of JoltPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

tinyphysicsengine

Posts with mentions or reviews of tinyphysicsengine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-10.

What are some alternatives?

When comparing JoltPhysics and tinyphysicsengine you can also consider the following projects:

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

small3dlib

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

rapier - 2D and 3D physics engines focused on performance.

PhysX - NVIDIA PhysX SDK

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.

SmallGameLibrary - A small C++ game library relying on the SFML 2.5 -- going private

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

godot-proposals - Godot Improvement Proposals (GIPs)