JoltPhysics
Rythe-Engine
JoltPhysics | Rythe-Engine | |
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26 | 2 | |
5,565 | 529 | |
- | 0.0% | |
9.6 | 0.0 | |
7 days ago | 3 months ago | |
C++ | Tcl | |
MIT License | MIT License |
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JoltPhysics
- Simulation Islands
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Bevy XPBD: A physics engine for the Bevy game engine
There is now also https://github.com/jrouwe/JoltPhysics which is used in Horizon Forbidden West.
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Has anyone used Jolt physics engine?
Apparenty, this is a game engine used by Horizon Forbidden West and I was curious what you all think about this project: https://github.com/jrouwe/JoltPhysics
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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Rust – Are We Game Yet?
As far as physics engines go: Jolt currently seems to kinda disrupt the decade-long equilibrium, at least as far as I'm aware:
https://github.com/jrouwe/JoltPhysics
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Oof. 7fps for an incredibly simple rocket that is well under 100 parts.
A multithreaded rigid-body engine for games: https://github.com/jrouwe/JoltPhysics
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Godot for AA/AAA game development – What's missing?
Would you rather they use Jolt Physics? https://github.com/jrouwe/JoltPhysics S&box is thinking of using this engine instead of Source 2's Rubicon. As they say, maybe someone could / would hook up Jolt as a GDExtension.
- Where and how can I learn to make simulation programs? I like to be a simulation developer!
Rythe-Engine
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Help with making my dream game engine.
I've been doing this and am currently maintaining and developing the legion engine: https://github.com/Legion-Engine/Legion-Engine
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Unordered_map of strings and vectors of unknown type
I use a polymorphic type called component pool: https://github.com/Legion-Engine/Legion-Engine/blob/develop-2021.1/legion/engine/core/ecs/containers/component_pool.hpp
What are some alternatives?
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
tinyphysicsengine
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine
INOX - Rust Game engine integrated in Blender [WebGPU ready]
small3dlib
alien - ALIEN is a CUDA-powered artificial life simulation program.
rapier - 2D and 3D physics engines focused on performance.
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come