UnityURPToonLitShaderExample
URP-Simple-Per-Object-Motion-Blur
UnityURPToonLitShaderExample | URP-Simple-Per-Object-Motion-Blur | |
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6 | 1 | |
5,917 | 42 | |
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7.4 | 4.1 | |
7 days ago | 3 months ago | |
ShaderLab | C# | |
MIT License | MIT License |
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UnityURPToonLitShaderExample
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Just Ina Walking and Waving
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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Unity/UE5 for Anime-styled game
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
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Anyone know how to do that cartoon-ish yet realistic layout?
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
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Pïxel Art Sample Scene
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
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Full map of Teyvat and Inazuma in 2.1
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
rvc - A 32-bit RISC-V emulator in a shader (and C)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.