UnityURPToonLitShaderExample VS rvc

Compare UnityURPToonLitShaderExample vs rvc and see what are their differences.


A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)


A 32-bit RISC-V emulator in a shader (and C) (by PiMaker)
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UnityURPToonLitShaderExample rvc
6 20
5,890 697
- -
7.3 0.0
9 days ago over 1 year ago
ShaderLab Makefile
MIT License MIT License
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Posts with mentions or reviews of UnityURPToonLitShaderExample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.


Posts with mentions or reviews of rvc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-07.

What are some alternatives?

When comparing UnityURPToonLitShaderExample and rvc you can also consider the following projects:

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

VRCX - Friendship management tool for VRChat

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

risc-v-examples - RISC-V examples for GD32V, K210, and QEMU

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

gary-os - GaryOS is an entire GNU/Linux system in a single bootable file

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

awesome-vrchat - One-stop shop for people interested in developing content for VRchat

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.