|about 2 months ago||over 1 year ago|
|MIT License||MIT License|
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Just Ina Walking and Waving
1 project | reddit.com/r/Hololive | 21 Jun 2022
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
Unity/UE5 for Anime-styled game
1 project | reddit.com/r/gamedev | 6 May 2022
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
Anyone know how to do that cartoon-ish yet realistic layout?
1 project | reddit.com/r/blenderhelp | 2 Feb 2022
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
Pïxel Art Sample Scene
1 project | reddit.com/r/Unity3D | 23 Sep 2021
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
Full map of Teyvat and Inazuma in 2.1
1 project | reddit.com/r/Genshin_Impact_Leaks | 25 Jul 2021
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
Working on a infinite procedural generated game!
2 projects | reddit.com/r/Unity3D | 11 Jul 2021
If you're using a model like that I'd recommend NiloCat's Genshin shader.
What are some alternatives?
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
rvc - A 32-bit RISC-V emulator in a shader (and C)
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.