UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)
URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
UnityURPToonLitShaderExample | URP-Simple-Per-Object-Motion-Blur | |
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6 | 1 | |
6,906 | 78 | |
1.9% | - | |
5.5 | 4.1 | |
about 1 month ago | over 1 year ago | |
ShaderLab | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityURPToonLitShaderExample
Posts with mentions or reviews of UnityURPToonLitShaderExample.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-11.
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Just Ina Walking and Waving
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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Unity/UE5 for Anime-styled game
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
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Anyone know how to do that cartoon-ish yet realistic layout?
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
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Pïxel Art Sample Scene
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
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Full map of Teyvat and Inazuma in 2.1
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
URP-Simple-Per-Object-Motion-Blur
Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
When comparing UnityURPToonLitShaderExample and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
rvc - A 32-bit RISC-V emulator in a shader (and C)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
UnityURPToonLitShaderExample vs BrimsonFX
URP-Simple-Per-Object-Motion-Blur vs Noisy-Nodes
UnityURPToonLitShaderExample vs unity-fbm-clouds
URP-Simple-Per-Object-Motion-Blur vs URP_GrassGeometryShader
UnityURPToonLitShaderExample vs rvc
URP-Simple-Per-Object-Motion-Blur vs ShaderGraph-Parallax-Mapping-Node-with-Channel-Select