Post-Processing-Wireframe-Outlines VS Anime-Speed-Lines

Compare Post-Processing-Wireframe-Outlines vs Anime-Speed-Lines and see what are their differences.

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection. (by MirzaBeig)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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Post-Processing-Wireframe-Outlines Anime-Speed-Lines
2 1
193 231
- -
3.7 2.6
11 months ago 11 months ago
ShaderLab ShaderLab
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Post-Processing-Wireframe-Outlines and Anime-Speed-Lines you can also consider the following projects:

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

shadows

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing