Post-Processing-Wireframe-Outlines
Anime-Speed-Lines
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Post-Processing-Wireframe-Outlines | Anime-Speed-Lines | |
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2 | 1 | |
193 | 231 | |
- | - | |
3.7 | 2.6 | |
11 months ago | 11 months ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
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Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
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shadows
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