Post-Processing-Scan
Anime-Speed-Lines
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Post-Processing-Scan | Anime-Speed-Lines | |
---|---|---|
4 | 1 | |
717 | 229 | |
- | - | |
3.9 | 2.6 | |
11 months ago | 11 months ago | |
ShaderLab | ShaderLab | |
The Unlicense | The Unlicense |
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Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
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