OpenSceneGraph VS Atomic Game Engine

Compare OpenSceneGraph vs Atomic Game Engine and see what are their differences.

Atomic Game Engine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript (by AtomicGameEngine)
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OpenSceneGraph Atomic Game Engine
12 -
3,080 3,143
- 2.4%
0.0 0.0
30 days ago about 1 month ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

Atomic Game Engine

Posts with mentions or reviews of Atomic Game Engine. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing OpenSceneGraph and Atomic Game Engine you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

urho3d - Game engine

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

IrrlichtBAW - Build A World fork of Irrlicht